Category Archives for "Blog Articles"

December 17, 2009

ThinkBalm storytelling series issue #1: “Role-play redux: ‘Convince the curmudgeon’”

On December 4, 2008, fifteen members of the ThinkBalm Innovation Community gathered in an immersive environment for 90 minutes to try to convince our curmudgeonly “boss,” a role played by community member Christopher Simpson of George Brown College, that our fictitious organization should be making Immersive Internet investments. The group met in the community’s region […]

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November 23, 2009

New video: The “global” un-lecture event

Today ThinkBalm published a new ThinkBalm Innovation Community work product: a seven-minute video titled, “The ‘global’ un-lecture: a ThinkBalm Innovation Community event.” This video is a record of an un-lecture event held on November 6th, 2009 in the virtual world of Second Life. The un-lecture event format consists of four ten-minute presentations, demos, or tours about […]

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November 5, 2009

When is Second Life Enterprise beta right for you?

[Edited Monday, November 9th, 2009 for content — correction and clarification of pricing model and definition of Web-based solutions] On November 4th, Linden Lab announced that its behind-the-firewall immersive platform, Second Life Enterprise, is now in open beta. Think of SL Enterprise (formerly code-named “Nebraska”) as a micro-Second Life — except it runs on a […]

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September 7, 2009

What makes a virtual environment immersive?

What makes a virtual world or campus, immersive learning environment, or 3D business application immersive? Immersiveness isn’t all or nothing. It’s not determined by whether the software used is a Web browser or thick client. Instead, it’s a continuum that is determined by 1) the degree to which the user’s senses are engaged, and 2) […]

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August 27, 2009

The v-Business Grid: A vision of the future Immersive Internet

IBM has soft-launched a new community called the v-Business Community. This community’s objectives are three-fold: 1) promote the use of immersive technologies – particularly those that are OpenSim-based — for business, 2) provide an environment for businesses to showcase immersive products and services, and 3) provide a “sandbox” environment for early adopters to experiment with […]

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