Blog

  • Results from spring brainstorm on choosing immersive technology

    In March and April of 2009 the ThinkBalm Innovation Community held two brainstorming sessions on the topic of choosing the right enterprise immersive platform. We held these events in the then-beta version of IBM’s Virtual Collaboration for Lotus Sametime (then called Sametime 3D). More than 30 community members participated in these two discussions.

    Brainstorming topic 1: What should go on a requirements list?

    In a total of 20 minutes – ten minutes each brainstorming session — participants came up with nearly 50 items that should go on a requirements list for enterprise immersive platforms. Participants submitted their ideas and then voted on the ideas submitted. The items that received at least one vote were:

    • Avatar and identity
      • Better gestures, more natural avatar behavior
      • Pre-made, customizable avatars
      • Non-human avatars to reduce fashion show workload
      • Interoperability for avatar assets
      • Detect or ask gender and set avatar gender automatically
      • Option to load photo onto in-world profile
    • Communication
      • Spatialized (positional) voice
      • Reliable media streaming
      • Back channel for audio and text support
      • Admin controls like muting voice, muting text, etc.
    • Integration: Import data from external sources and feed it back out easily
    • Ease of use
      • Easier navigation (e.g., “auto-follow” feature)
      • Browser-based clients
      • Minimized learning curve for new users, with easy orientation area
    • 3D assets
      • 3D object visualization for sharing component designs
      • 3D data visualization
    • Platform support
      • Support for multiple operating systems (e.g., Linux, Mac, Windows)
      • Thin client for mobile device access
    • Security
      • Granular access control over spaces
      • Public / private (firewalled or not)
    • Scalability: Maximum number of users

    Brainstorming topic 2: What are generic “must-have” features?

    During the two sessions, we generated more than 30 “must-have” features. You’ll see there is lots of overlap between these items and the items that should go on a requirements list. The must-have features that got at least one vote from participants included:

    • Communication and collaboration tools
      • Multi-user whiteboards
      • Drag and drop PowerPoint support
      • Session recording and playback
      • Voice and media work across firewalls
      • Dial-out support for including participants who just have a phone
      • Chat and voice, both group and private
      • Web camera support
    • Ability to launch from Web browser
    • Globalization (e.g., multi-language support, translation)
    • Ease of use
      • Camera stability and ease of use
    • Cost: reasonable acquisition and operational costs
    • Integration
      • Content management systems and document repositories
    • Standards support
      • Scripting in Java

    Brainstorming topic 3: How do you choose in an emerging market?

    During the two sessions, we generated more than 40 thoughts about how to choose an enterprise immersive platform in an emerging market. The items that got at least one vote from participants included (in order of number of votes, then alphabetically:

    • Cost
    • Demo the platform for your target users
    • Ease with which you can get people into and using the platform
    • Focus on concepts first, not technology
    • Choose open source
    • Community of IT experts
    • Reference customers
    • Size of vendor
    • Try as many of the products as you can in realistic situations
    • Business case
    • Capability maturity in relevant areas that integrate with the immersive platform
    • Customer service
    • Features
    • Hold off on investment until a stable, out-of-box solution is available
    • Look for vendor that has long history of offering collaboration apps
    • Match features with needs
    • Number of apps that are integrated with it
    • Out of box templates and processes
    • Use case and requirements
    • Vendor has security clearance experience

    The outcome of these brainstorming sessions is just the tiniest tip of the iceberg. These lists may be helpful to the enterprise immersive platform vendors, as well as to Immersive Internet advocates and implementers trying to make a technology decision. The enterprise immersive platform decision-making process is a complex one that should always start with, “What are you trying to do?” At ThinkBalm, we are now in the planning stages of a comprehensive research study that will result in a guide to making the right technology decision. Stay tuned for more info!

  • New video: 9-minute tour of ThinkBalm Data Garden

    A new video is live: a 9-minute tour of the ThinkBalm Data Garden, which is an experiment in data visualization. The ThinkBalm Data Garden is open to the public on ThinkBalm Island in the virtual world of Second Life. A tour through the garden is an interactive next-generation “webinar” experience based upon the findings of the ThinkBalm Immersive Internet Business Value Study, Q2 2009. This video is a ThinkBalm production, with special help from ThinkBalm Innovation Community members Eric Hackathorn, Jeff Lowe, Jonas Karlsson, and Keely Algiere.

  • ThinkBalm Data Garden public tour schedule for June

    We are pleased to announce our public tour schedule for the next few weeks for the ThinkBalm Data Garden on ThinkBalm Island in the virtual world of Second Life. Think of this tour as a next-generation webinar where you’ll learn about our findings and analysis from the ThinkBalm Immersive Internet Business Value Study, Q2 2009, which was published on May 26, 2009. The core question we set out to answer in this research was, “What is the business value of using immersive technologies in the workplace?” We’ll take you on a tour through a memorable, interactive data visualization experience.

    ThinkBalm Data Garden public tour schedule for June

    All times listed below are Pacific Daylight Time (PDT), which is the same as Second Life time (SLT). Here is a link to the Time Zone Converter Web site, should you need it. Admission to the tour is first-come, first served so it’s a good idea to arrive a little early.

    • Wednesday, June 10th from 8:00-9:00AM PDT
    • Wednesday, June 17th from 8:00-9:00AM PDT
    • Wednesday, June 24th from 8:00-9:00AM PDT

    Please join us!

  • ThinkBalm Data Garden tour for our friends in Asia-Pacific region

    We are pleased to announce our public tour schedule for the next few weeks for the ThinkBalm Data Garden on ThinkBalm Island in the virtual world of Second Life. Think of this tour as a next-generation webinar where you’ll learn about our findings and analysis from the ThinkBalm Immersive Internet Business Value Study, Q2 2009, which was published on May 26, 2009. The core question we set out to answer in this research was, “What is the business value of using immersive technologies in the workplace?” We’ll take you on a tour through a memorable, interactive data visualization experience.

    thinkbalm-data-garden-tour-6-8-09_005

    ThinkBalm Data Garden public tour schedule for June

    All times listed below are Pacific Daylight Time (PDT), which is the same as Second Life time (SLT). Here is a link to the Time Zone Converter Web site, should you need it. Admission to the tour is first-come, first served so it’s a good idea to arrive a little early.

    • Wednesday, June 10th from 8:00-9:00AM PDT (in the past)
    • Wednesday, June 17th from 8:00-9:00AM PDT (in the past)
    • Wednesday, June 24th from 8:00-9:00AM PDT (in the past)
    • Just added: Monday, June 29th from 6:00-7:00PM PDT — scheduled especially for our friends in the Asia-Pacific region of the world. Above is a link to the Time Zone Converter Web site.

    Please join us!

  • The ThinkBalm Innovation Community is expanding to LinkedIn

    Since its launch in August of 2008, the ThinkBalm Innovation Community has evolved into a mix between a social network, a collaborative laboratory, and a guild. The mission of this community, which currently has more than 280 members, is to propel work-related adoption of the Immersive Internet forward. With the ThinkBalm Innovation Community, ThinkBalm industry analysts Erica Driver and Sam Driver are fostering a productive, marketing-free zone where professionals can collaborate and communicate about the Immersive Internet, sharing experiences, collaborating on experiments, and identifying best practices that advance work-related adoption of immersive technologies.

    Professional networking is a hugely important aspect of life in the community and lately we’ve fielded lots of requests to create a LinkedIn group for the community to make it easier for people to get and stay connected. The people have spoken, and a ThinkBalm Innovation Community LinkedIn group is now live. It is available from the groups search function at LinkedIn, and we’ll be sending out invitations to current ThinkBalm Innovation Community members. We encourage anyone with an interest in work-related use of immersive technology to request membership in the group.

    Here are links to some ThinkBalm articles and reports that reflect ThinkBalm Innovation Community activity:

  • Join us for public tour of ThinkBalm Data Garden

    We are pleased to announce a public tour of the ThinkBalm Data Garden on ThinkBalm Island in Second Life on Monday, June 8th from 11:00AM-noon EDT, which is 8:00-9:00AM PDT and Second Life time. Here is a link to the Time Zone Converter Web site, should you need it. Think of Monday’s tour as a next-generation webinar. Via an interactive data visualization experience, ThinkBalm analysts Erica Driver and Sam Driver will share with visitors the findings and analysis from the ThinkBalm Immersive Internet Business Value Study, Q2 2009, which we published on May 26, 2009. We think we’ll have room for about 20 guests, so please arrive early

    thinkbalm-data-garden-tour-6-3-09_007

  • ThinkBalm Data Garden is live!

    ThinkBalm has launched a new experiment on ThinkBalm Island in Second Life. The ThinkBalm Data Garden is a data visualization experience built around the ThinkBalm Immersive Internet Business Value Study, Q2 2009, which we published on May 26, 2009. The ThinkBalm Data Garden was designed as a proof of concept for the next-generation “webinar.” Creation of the data displays was a collaborative effort between the two of us and several members of the ThinkBalm Innovation Community, including Jeff Lowe and Jonas Karlsson. Please come visit!

    thinkbalm-data-garden-tour-6-3-09_005

     

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  • ThinkBalm Innovation Community leaderboard is in 3D

    One of the elements of the InnovationSpigit(tm) software that ThinkBalm uses to run the ThinkBalm Innovation Community is a leaderboard. The leaderboard displays the leading ideas, prediction markets, and community members (see Figure 1). Because the ThinkBalm Innovation Community is all about immersive environments, we recently hired OpenSim guru Chris Hart, CTO of ReactionGrid, to bring three of the most important elements of the leaderboard into 3D (see Figure 2). Our 3D leaderboard displays the top ranked ideas, the users with the highest reputation score, and the most popular posts. The leaderboard, which updates hourly, is on display on the ThinkBalm region on ReactionGrid. Come check it out!

    leaderboard-on-the-web

     

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  • ThinkBalm publishes business value study

    Today ThinkBalm published a ground-breaking new research report: “ThinkBalm Immersive Internet Business Value Study, Q2 2009.”  The core question we set out to answer is, “What is the business value of using immersive technologies for work?” We surveyed 66 highly-qualified Immersive Internet practitioners and conducted 15 in-depth interviews. This research report contains our findings and analysis. To view or download a PDF version of this 36-page report, click the image below.

    Click this image to view or download a PDF of this report.

    Key findings from the study:

    • More than 40% of those surveyed (26 of 66) saw a positive total economic benefit from investments in immersive technologies in 2008 and 1Q 2009. More than 50% of respondents (34 of 65) expect to obtain a positive total economic benefit in 2009. The number of respondents who expect to obtain economic benefit of $25,000 USD or more in 2009 is more than double the number who indicated they achieved this level for 2008 / 1Q 2009.
    • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched. Almost 30% of respondents (19 of 66) said their organization did not recoup their investment.  Another 38% (25 of 66) said they didn’t know if their organizations had recouped their investment. This is not an unexpected finding because many Immersive Internet initiatives in 2008 and 1Q 2009 were experiments or pilots.
    • One third of respondents (22 of 66) said their project data shows success. Another 61% of respondents (40 of 66) said the project “feels like” a success, for a total of 94% of respondents.
    • Over a third of those surveyed (23 of 64) said their organization will definitely expand investment in immersive technology in 2009 and 2010, and another 38% (24 of 64) indicated that they might expand their investment.
    • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
    • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
    • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls. Nearly 60% of respondents (38 of 66) indicated that immersive technology was less expensive than alternatives, and 11% (7 of 66) reported that it was more expensive.
    • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
  • ThinkBalm publishes special issue of Storytelling Series for Virtual Journalism Summit

    Historically, journalists would go to a location and take notes about the scene or event or would interview people with relevant information, perhaps writing with a pencil in a ringed notebook. They would then return to the office to write the story. Nowadays, journalists use computers to write and mobile devices to collect and evaluate information. They have access to a wide range of tools to help them, including Google search, Wikipedia, email, blogs, wikis, and social networking tools. How will the Immersive Internet change all this? How will today’s journalist move on to take advantage of the next generation of technology and tools?

    ThinkBalm principal Erica Driver is delivering a presentation on Monday, April 6th at the Virtual Journalism Summit, being held by The Edward R. Murrow College of Communication at Washington State University in partnership with the McCormick Foundation. The event examines the growing popularity and influence of virtual worlds in the context of journalism. To prepare the presentation for this event, we convened 17 members of the ThinkBalm Innovation Community and conducted a 3D brainstorming session. Our objective was to generate and record as many relevant, insightful ideas as possible in an hour’s time. We brainstormed five questions for 10 minutes each, ranging from, “How comfortable are journalists with using the Immersive Internet?” to “How can journalists use the Immersive Internet to differentiate from competitors who don’t?” The two main findings from the brainstorming session were:

    • The Immersive Internet presents multiple barriers to adoption for journalists
    • The Immersive Internet will change the face of journalism

    With the help of eleven ThinkBalm Innovation Community members – Cherisa Burk, Christopher Bishop, Christopher Simpson, Claus Nehmzow, Donald Schwartz, Ehsan Ehsani, Jan Herder, Leslie Ehle, Rita J. King, Robin Harper, and Steve Baxter – today ThinkBalm published the fourth issue in the Immersive Internet Storytelling Series, titled “Gathering Insights via 3D Brainstorming: ThinkBalm Innovation Community Looks at Future of Journalism.” The objective of this issue of the ThinkBalm Immersive Internet Storytelling Series is to paint a picture of the future of journalism, as affected by the Immersive Internet, while using the insight-gathering process as a vehicle for demonstrating how work will change. This report is both a take on the future of virtual journalism from the perspective of Immersive Internet advocates, implementers, and explorers, and a discussion about how 3D brainstorming can aid in support of development of ideas and presentation content. For a PDF of the report click this link or click the image of the report’s cover above.