June 3, 2008

Know when to fold ’em

With my background in genetics, protein biochemistry was never my favorite class. There was always a friendly rivalry between genetics and biochemistry, and it didn’t help that the biochemists always had prettier molecules than we did in our DNA and RNA.  So leave it to a team of biochemists to rub it in with the introduction of Fold-It (see […]

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June 3, 2008

MMORPG guild leaders: Gurus in the midst

One of the strengths of virtual worlds like Second Life and massively multiplayer online role-playing games (MMORPGs) like Dungeons and Dragons Online (see figure below) is a facility to create user-defined groups and for people to self-organize into teams, or guilds. In game environments, player groups form around performing a mission: a challenge created and pre-defined […]

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July 21, 0208

A realism model for Immersive Internet apps: Part II

In an earlier ThinkBalm article, A realism model for Immersive Internet apps: Part I, we went into a bit of detail about the two axes of Immersive Internet realism: visual and data. Visual realism is accurate representation without idealization. Data realism supplies a virtual environment with current, accurate information. In this companion article we build upon […]

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