Category Archives for "Blog Articles"
Twitter has become an invaluable tool for me and many Immersive Internet advocates and implementers. It’s a great way to share information and insights and learn about projects others are working on. The ThinkBalm Innovation Community put its heads together and over a few-day period of time came up with a list of Twitterers we follow. We’ve […]
Continue readingWe are pleased to announce that today the ThinkBalm™ Innovation Community went live! The ThinkBalm Innovation Community is a new community dedicated to advancement of the Immersive Internet. The community, built on the Spigit™ serious game engine, is focused on work-related use of the Immersive Internet ― virtual worlds and campuses, immersive learning simulations, and […]
Continue readingSome of the vendor briefings we’ve participated in during the last six weeks have led to some pretty intense philosophical discussions. How is “virtual” different from “real?” How is “real” different from “realistic?” These questions are important to work through not as ethereal brainteasers but because 1) many people call this category we cover “virtual […]
Continue readingIn late June I spoke with Microsoft Developer Network (MSDN) evangelist Zain Naboulsi about how Microsoft is using virtual worlds to strengthen the company’s relationships with customers via its technical communities. Microsoft has about 700 members in its MSDN developers group and about 150 members in its TechNet group. MSDN is for software developers while […]
Continue readingA couple of weeks ago I interviewed two enterprise IT architects at a US-based heavy equipment manufacturer about steps the company is taking toward the Immersive Internet. The company is funding the IT architecture group to try to find more effective, less expensive ways to design and prototype products, which in this case are complex […]
Continue readingAt Dassault Systemes’ (DS) DevCon 2008 conference and industry analyst event in Paris on June 17th-18th one of the key themes was “life-like” or “first life” (which was a bit of a friendly dig against Linden Lab’s Second Life®) experiences in virtual environments – these are terms DS executives use to refer to hyper-realistic interactive experiences. […]
Continue readingWith my background in genetics, protein biochemistry was never my favorite class. There was always a friendly rivalry between genetics and biochemistry, and it didn’t help that the biochemists always had prettier molecules than we did in our DNA and RNA. So leave it to a team of biochemists to rub it in with the introduction of Fold-It (see […]
Continue readingOne of the strengths of virtual worlds like Second Life and massively multiplayer online role-playing games (MMORPGs) like Dungeons and Dragons Online (see figure below) is a facility to create user-defined groups and for people to self-organize into teams, or guilds. In game environments, player groups form around performing a mission: a challenge created and pre-defined […]
Continue readingIn an earlier ThinkBalm article, A realism model for Immersive Internet apps: Part I, we went into a bit of detail about the two axes of Immersive Internet realism: visual and data. Visual realism is accurate representation without idealization. Data realism supplies a virtual environment with current, accurate information. In this companion article we build upon […]
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